Call of Duty 4: Scripting Reference - AI::IsKnownEnemyInVolume
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IsKnownEnemyInVolume()
Module: AI
SP Only
Summary:
Checks if there is a known enemy in a volume for an AI.
Call this on: <actor> An actor
Example:
Required arguments:
- <volume> volume entity to check in.
Optional arguments:
- none
Notes:
- none