Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision
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GetAttachIgnoreCollision( <modelindex> )
Module: Entity
Summary:
Returns the ignore collision flag of the attached model at the given attachment slot
Call this on: An Entity
Example:
self GetAttachIgnoreCollision( index );
Required arguments:
- <modelindex> The index of the model attached to the entity, starting at 0, so for instance 3 will get the fourth model attached. (integer)
Optional arguments:
- none
Notes:
- none