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Call of Duty 4: Scripting Reference - Entity::GetAttachIgnoreCollision

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GetAttachIgnoreCollision( <modelindex> )

Module: Entity

Summary:

Returns the ignore collision flag of the attached model at the given attachment slot


Call this on: An Entity

Example:

self GetAttachIgnoreCollision( index );

Required arguments:

  1. <modelindex> The index of the model attached to the entity, starting at 0, so for instance 3 will get the fourth model attached. (integer)


Optional arguments:

none


Notes:

none